#include "Ghost.h"

class Labyrinthe {

private:
	int matrix_width;
	int matrix_height;
	int bPLaceGhostX;
	int bPLaceGhostY;
	char **gamePanel;
public:
	int getMatrixWidth() {
		return this->matrix_width;
	}
	int getMatrixHeight() {
		return this->matrix_height;
	}
	char **getGamePanel() {
		return this->gamePanel;
	}
	char getElement(int y, int x) {
		return this->gamePanel[y][x];
	}
	void setMatrixWidth(int);
	void setMatrixHeight(int);
	void setElement(int, int, char);
	void registerGhostBirthPLace(int, int);
	int getPLaceGhostX() {
		return bPLaceGhostX;
	}

	int getPLaceGhostY() {
		return bPLaceGhostY;
	}
	Labyrinthe(int, int);
};

